Curses in Fate

Last year my best friend and I saw Maleficent in theatres. Not by choice, but he used emotional blackmail to ensure I was there, so I wasn’t in the best of moods as I watched the plot break under it’s own weight.

And so as I sat there, listening to some amazing episodes of The F-Plus — under the pretense that my noise-isolating headphones helped me cope with the film’s excess volume —I decided to at least get something good out of the cinematic trainwreck I was watching.

And that’s where the idea of modelling curses hit me. Specifically modelling curses in Fate. Check after the break for how I did it, and how somebody else improved it.

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Testing out new software

Hello? Is this thing still on?

Hello, The Management here. One of the things that’s been keeping me from updating this blog (apart from my crippling laziness) is that Windows Live Writer is dodgy and writing via WordPress’s interface is a clunky resource hog.

I’ve got a macbook now, since apparently I need one to be a Creative. So hello new mac-based software for blogging. Hopefully this posts clean and clear, so I can get back to writing. Just a pity that actual text-editing with a mac isn’t as easy…

Things that should be up in the future:

  • The prelim work I’m doing on my Powered By The Apocalypse game, The Red Gate: Tokyo Twilight. Can you say monster-hunting biker gang?
  • Things I’ve been messing around with Fate in, including curses inspired by Maleficent (almost a year too late to be relevant).

See you in less than a year. Probably. Breakfast Cult and Killing Floor 2 are out, so all bets are off.

With My Father’s Bow: The Final Fantasy Fate Ranger

Still working on Stockings & Steam, but that’s on the backburner as I reconsider the focus of the game (it’s now more on the concept of change, and people caught inbetween forces).

In the meantime I’ve been messing around, and came up with the idea to do a treatment of Final Fantasy in Fate Core. Nothing special, but enough for people to pick some classes and try to make their own adventures.

The jobs are made using the Profession concept in the Fate System Toolkit. Source material for aspects, skills, equipment types, powers, and stunts come from a variety of sources including Final Fantasy d6 by Dust, Final Fantasy d20, RETURNERS Final Fantasy RPG 3rd Edition, and the Job section of the Final Fantasy Wiki.

Today I’ll present what I have so far, The Ranger. A job first introduced in Final Fantasy 3 that has become relegated to only appearing in the MMOs and tactics games, I was drawn to its seeming simplicity. As I soon discovered, there is a lot more depth to it than I had suspected, especially since I had burned through FF5 so many times without touching it.

Results are up after the break.

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Elvan 3: Who and Where

Part 3 of my short Elvan series, which was sadly delayed by some drama between friends. Here we have a very short list of important characters and locations pertaining to the Elvan. Players will be most fortunate if they never encounter any of these, but fortune is something you create in Stockings & Steam.

See them after the jump.

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Elvan 2: The Elvarii Nation

Day 2 of Elvan coverage, and today we’re looking at the concept of the Elvarii Nation, what is is, how it came about, and what it means for modern Victoria City. Tomorrow I’ll be covering all the relevant Faces, Locations, and Patrons of the Elvan, as well as some plot seeds based off of them.

All that and more, after the break.

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