Another week, another species from The Savage World of Black Tokyo. This time in the spotlight is the Daughter of Kirin, which seems to have been inspired by the kirin armour set from Monster Hunter. In fact, the source book calls out Monster Hunter as a reason to play this species.
Horses hold an important place in Japanese culture and history. The first samurai were mounted archers, and even with the coming of gunpowder weapons the cavalry charge was a force of destruction. In modern Japan war has turned to play, and horse-racing is one of only a few sports that allow gambling on results.
I’ve been getting better at using what the system already has rather than reinventing the wheel, so what at first seemed like a difficult job was actually revealed to be relatively simple once I had a look at various Savage Worlds animals. Hit the break to see how this unique species translated.
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This week we’re looking at the Bloodstrong species, proud demon-hunting families with divine blood who trace their lineage back to the founding of Japan.
In the source material the Bloodstrong Men are instead practiced controlled incest and selective breeding to the point they advanced beyond humanity, reaching heaven through eugenics. Much focus is placed on the incestuous part of their culture, including racial abilities that are enhanced by — or even triggered by — sexual encounters with direct relatives.
I took a different approach, inspired by an obscure Role-Playing Game that never headed west called Ore no Shikabane wo Koeteyuke (の屍を越えてゆけ), which roughly translates as Over My Dead Body or Step Forward Over My Corpse. The plot involves a family of demon-hunters cursed to age rapidly, each dying of old age only 2 years after being born. Various goddesses pledge to help this family by, for want of a better term, mating with them and ensuring there is always another generation to carry on the fight.
I believe following this model I’ve created a species that pays tribute to iconic abilities of the original while still being balanced and fun to play within Savage Worlds. Hit the jump to see my results.
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Last year my best friend and I saw Maleficent in theatres. Not by choice, but he used emotional blackmail to ensure I was there, so I wasn’t in the best of moods as I watched the plot break under it’s own weight.
And so as I sat there, listening to some amazing episodes of The F-Plus — under the pretense that my noise-isolating headphones helped me cope with the film’s excess volume —I decided to at least get something good out of the cinematic trainwreck I was watching.
And that’s where the idea of modelling curses hit me. Specifically modelling curses in Fate. Check after the break for how I did it, and how somebody else improved it.
Continue reading “Curses in Fate”