Recently I saw an article from Rob Donoghue, the quiet man of Fate RPG design, dealing with Blades In The Dark and applying its lessons to Fate. Give it a good long read, very informative. He ends up outlining a framework for using Blades-style resolution mechanics with fudge dice, a system he calls Blades of Fate.
HIt after the break to see my thoughts on the system, including parts Rob left incomplete.
Continue reading “Thoughts on Blades of Fate”
Last year my best friend and I saw Maleficent in theatres. Not by choice, but he used emotional blackmail to ensure I was there, so I wasn’t in the best of moods as I watched the plot break under it’s own weight.
And so as I sat there, listening to some amazing episodes of The F-Plus — under the pretense that my noise-isolating headphones helped me cope with the film’s excess volume —I decided to at least get something good out of the cinematic trainwreck I was watching.
And that’s where the idea of modelling curses hit me. Specifically modelling curses in Fate. Check after the break for how I did it, and how somebody else improved it.
Continue reading “Curses in Fate”