Black Tokyo was originally a d20 Modern campaign setting before being updated for Pathfinder, and it remains an odd fusion of the two. When converting d20 settings to Savage Worlds, the conventional wisdom is to represent the base classes via archetypes: Templates for starting characters with skills, edges, hindrances, powers, and gear. I felt more was required to build a foundation for the Black Tokyo content, since the bulk of the content outside of powers and equipment is class abilities.
Introducing the class package. Each class package is a collection of special edges based on a theme or archetype. You spend an advance to buy the class package, which gets you the initial edge, and unlocks the ability to buy the other edges as you continue to advance. You cannot buy more than one class package per rank.
Below the break I’ve converted the six base classes found in the d20 modern SRD to savage worlds class packages.
d20 Modern and its respective logo are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.
Continue reading “Savage World of Black Tokyo – Basic Classes”
The enigmatic Dodoma. Described in the source material as a race if natural thieves who are covered in 108 eyes. This seems horribly impractical to me, both in terms of always being treated as a thief, and that you can’t sit or lie down without putting a load of pressure onto a bunch of your eyes.
See how I converted them into SW after the break.
Several weeks (months?) late as usual, here is the latest in the never-ending series of species options for The Savage World of Black Tokyo. Today on the slab is the Dhampir, which was one of the new species created for the Neon In The Dark species sourcebook.
This shows one of the principal rules of converting a setting from one system to another: Work with what you’ve already got. Savage Worlds already has several unofficial Dhampir builds far greater than I could make, but I still had to convert over the background edges myself from the source material. See the fallout after the break.
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Another week, another species from The Savage World of Black Tokyo. This time in the spotlight is the Daughter of Kirin, which seems to have been inspired by the kirin armour set from Monster Hunter. In fact, the source book calls out Monster Hunter as a reason to play this species.
Horses hold an important place in Japanese culture and history. The first samurai were mounted archers, and even with the coming of gunpowder weapons the cavalry charge was a force of destruction. In modern Japan war has turned to play, and horse-racing is one of only a few sports that allow gambling on results.
I’ve been getting better at using what the system already has rather than reinventing the wheel, so what at first seemed like a difficult job was actually revealed to be relatively simple once I had a look at various Savage Worlds animals. Hit the break to see how this unique species translated.
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This week we’re looking at the Bloodstrong species, proud demon-hunting families with divine blood who trace their lineage back to the founding of Japan.
In the source material the Bloodstrong Men are instead practiced controlled incest and selective breeding to the point they advanced beyond humanity, reaching heaven through eugenics. Much focus is placed on the incestuous part of their culture, including racial abilities that are enhanced by — or even triggered by — sexual encounters with direct relatives.
I took a different approach, inspired by an obscure Role-Playing Game that never headed west called Ore no Shikabane wo Koeteyuke (の屍を越えてゆけ), which roughly translates as Over My Dead Body or Step Forward Over My Corpse. The plot involves a family of demon-hunters cursed to age rapidly, each dying of old age only 2 years after being born. Various goddesses pledge to help this family by, for want of a better term, mating with them and ensuring there is always another generation to carry on the fight.
I believe following this model I’ve created a species that pays tribute to iconic abilities of the original while still being balanced and fun to play within Savage Worlds. Hit the jump to see my results.
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The Savage World of Black Tokyo is a passion project of mine, originally started to teach myself the Savage Worlds ruleset by converting a pathfinder campaign setting over into it. I’m going to preview most of the species (not races, long story) and iconic frameworks here on my blog while I work on the full document. Today is the Akaname, a bold choice based loosely on a yokai from Japanese folklore; a hunched imp-like monster that haunts unclean spaces and licks the filth off of dirty bathrooms.
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Last year my best friend and I saw Maleficent in theatres. Not by choice, but he used emotional blackmail to ensure I was there, so I wasn’t in the best of moods as I watched the plot break under it’s own weight.
And so as I sat there, listening to some amazing episodes of The F-Plus — under the pretense that my noise-isolating headphones helped me cope with the film’s excess volume —I decided to at least get something good out of the cinematic trainwreck I was watching.
And that’s where the idea of modelling curses hit me. Specifically modelling curses in Fate. Check after the break for how I did it, and how somebody else improved it.
Continue reading “Curses in Fate”